Hello! I’m currently making a Roblox game, where the gameplay is focused on Capture The Point style. The game theme is military/milsim. I made it public for beta testing yesterday, and i need people to test my game and then give me feedbacks and bug reports if possible!
Current Roadmap:
Ground Vehicles
Better optimization
What does the game have
Huge map, around 17,000x17,000 studs big. So vehicles is definitely necessary!
Aerial vehicles like Helicopters and Airplanes with good physics (what my friends said)
Hey here’s some feedback from my experience in your game. This is all opinion so take feedback lightly.
GUI:
The compass is too far to the left and the direction’s get cut off by the border of screens. Size it down and shift to the right a bit
The top point tracker, I dont personally like how it is transparent at the bottom as you cant fully see the team names
Deployment Selection screen can be refined a bit more with a proper select screen.
Loadout selection would be nice to have Gun Stats if appliciable. Would also be nice to have it centered on the screen, with the deploy button under.
Gameplay
Having a large map isn’t necessarily good if it is absolutely empty. There is little to no focus points/points of interest other than the 3 capture areas that are all the way accross the map from eachother. Even from the standpoint of using it for milsim groups, to run a operation/raid it becomes inconvient if it is just a poilet training sim.
With that said, nothing much for ground troops to do/ reinforce/ hold. The sandboxish building aspect is good in concept yet if players can get bombed by an attack helicopter 10 minutes into the game.
Overall:
Make the map more interesting and playable for troops. Add anti Aircraft and hard places of cover.
Gui can be fixed add a map once more points of interest are added. Where it is rn I wouldnt use it for operations or raids of any scale.