Hey all,
Been thinking about making a melee/firearm combat game with some gore while staying in ROBLOX boundaries, of course.
Nonetheless, in my playtime of some already existing games like this, the better ones have one thing in common—limb detachment. More than just limb detachment I suppose, it’s more limb “editing”.
Below are two example screenshots of this said mechanic. Minor gore warning:
In the first screenshot you can see a character with their left arm severed in half. Just in my initial brainstorming I’ve been unable to figure out how the character’s shirt texture is still present on the arm, and how the arm maintains it’s rounded edges that the Humanoid object automatically implements on limbs.
In the second screenshot, part of the character’s torso is blown out and still maintains the same said properties.
Additionally, I’m not sure what the best practice is for ultimately implementing these edited limbs. Say I want to make a severed arm, do I make the original arm limb invisible and weld the custom severed limb onto it? Or is there an alternative way?
I couldn’t find any posts about this concept so I thought I’d make my own post to seek some sort of preface and guidance before I venture blindly into it. In my brief time of developing I’ve never really dove into messing with player’s characters or making custom rigs at all.
As always, thanks in advance.