I would like some help boosting the retention for my roblox game, the issue is I spent hundreds of hours solo developing my roblox game and the statistics for playtime, money spent, etc… Are just really bad I’ve gotten lots of players to playtest and they all seem to like it and if they don’t they just say something like “it feels off” or “the game just sucks” and I have no idea what to change. I’ve looked for hours for videos and devforum posts about improving the retention of other games and I’ve added things such as a physical tool shop, free gifts, and a popup offering a free reward when someone trys to leave the game. below are some stats I’ve gathered from my game:
– average session time: 3-4 mins
– Average Revenue per Paying Users: 100-160
– Payer Conversion Rate: 0.19%-0.2%
– day 1 retention: 2.2-2.3%
thats all the data I’ve found for my game
First of all, the game is amazing. It’s even more impressive how you solo developed it! But there are a few good things and bad things about the game that might help your stats.
What I recommend to change:
Move the developer product gui’s (such as the “kill all” button) inside the gamepass shop, as it makes it look like the game was made for generating revenue, and it also clutters up the players screen. (same with the “sword”, “slap glove”, and “flying carpet” gamepasses that are in the back of the map)
The “Invite Friends” button give you money without actually inviting a friend. Also, the pop up that tells you to invite friends appears very often.
Add more maps/gamemodes, because the current game feels very repetitive.
Make the GUI animations consistent, as in how some GUI’s have a pop in/out animation, while others abruptly disappear.
Change the music from being the standard roblox obby music, to a more fitting one for the style of the game.
Overall, the game is very fun to play and I can definitely see it becoming popular soon. Maybe try experimenting with ads to get more players in your game
To me there is way too much going on. The lobby is confusing and littered with game passes and shops and clashing colors. When I got in, I kept getting teleported to the top of the cube and it kept inexplicably changing shape, regardless of the current event. It looks put together and thought out, but there’s so much going on its fighting against itself. Also the lobby music could be better, but this would be nitpicking if the overall feel of the game was improved. It has a great concept, and great job making that!
I made a game just like this and it suffered from the same problem of having around 3-4 minute session time, and that was just because most people would leave as soon as they died or that it would get boring after some time.
Your game is more unique in the sense that lots of events happen throughout the rounds which I think is great, but one issue I noticed is that the cube doesn’t actually move the player, so you should probably make it so that it could do that. To increase revenue you could also add buttons that appear during a round like “Split the cube” or “Kill all” which is what the majority of the revenue I got from my cube game.
thanks for the feedback the only probelm I have with moving the gamepasses is I really want to jsut make my money back after spending money on ads I’m not really looking to make a crazy profit just enough so I get my money back and when doing ads the only gamepasses people buy are the ones on the side of the screen what can I do about that?
Well, in that case, you could keep them there, but in my opinion, when I see a game that has a bunch of gamepasses, I tend to lose interest a lot quicker.
alright thanks, I do have a script for that and I played your game and I’m pretty sure we got it from the same devforum post but the only problem with that script is that it doesnt work with the majority of the gamemodes anything that effects the cube at all will break it so I have it set with my own custom made script that has everything anchored and doesnt effect the player’s position for any of the gamemodes that directly effect the cube but gamemodes like the colorswap gamemode which only changes the transparency and cancollide of the cube I have it set as the one that moves the player but other ones like the destruction gamemode that replaces the cubes with other cubes will break
you were probably playing the colorswap gamemode its like those color swap games that got super popuplar there’s a massive sign saying which color its currently on
You could probably look into collision groups if you’re worried about things interacting with the cube. iirc one of the modes had a wave that went through the cube, I’m assuming you want it to not interact with the cube but still interact with the player. And for the other modes (I haven’t seen them all) you could probably play around with the collisions to fix those issues.