You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? Keep it simple and clear!
I want the client and server position to be the same with the object and the player character. -
What is the issue? Include screenshots / videos if possible!
My object and character position is different in client and server.As shown below
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have tried finding different forums related to this but I couldn’t find any. I tried over 2 hours now but I couldn’t find a solution.
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
Below is not the full script but some part of the script, because the rest of the script is other stuff. This is all in a server script fired by a remote event when a tool fires a remote event from a local script.
local bv = Instance.new("BodyVelocity",Part)
bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
bv.Velocity = Vector3.new(0,100,0)
game.Debris:AddItem(bv,1)
wait(0.95)
Part.Anchored = true
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.