Hello, if I were you I would add in a script that will play the sound from whatever distance until you walk into another audio file sorta like adding one part walking into that it plays a sound then the second part you can either make it not play anything or make it play another audio.
So I have a bunker door. It is controlled by a clickdetector on a part.
Inside the clickdetector there is a script with inside a sound.
When the bunker door is opened the sound plays, but it can be heard from miles away which is BAD.
I kinda want it to be like that when you are close to it, that you can then hear it.
So I managed to fix it.
I put the sound in a part where I want the hearing range to be perfect.
Then I put the RollOffMode to Linear and RollOffMaxDistance to 30 and RollOffMinimalDistance to 10.
Now it works perfect as I wanted to, thank you @Sameerzz for helping me too on somewhere else where I think that I’m not allowed to talk about on devforum since it begins with a D