Hello so I’ve recently stumped myself recently. Since I’m a coder I don’t really know how much each of the other developers I work with should get paid since I don’t know the intensity of their workload.
Like this is what the development team looks like:
- Me, I am the sole scripter and UI designer. (Since I do both, they’re both my primaries)
- Person 2, does modeling, terrain, rigging, and animating. (Primarily modeling)
- Person 3, does modeling.
- Person 4, does modeling and terrain. (Primarily terrain)
- Person 5, does modeling. (More than Person 3)
- Person 6, does modeling, rigging, and terrain. (Primarily rigging)
- Person 7, does animating. (Primarily animating)
Redundant list, but I can break it down further in the categories on how much they actually do so I can get a more accurate amount percent for each developer.
The category is named on the left, and from left to right after the dash is who does what over who more.
Example: Modeling - Person 7, Person 6 (Person 7 models more than Person 6.)
Scripting - Me
GUI Design - Me
Modeling - Person 6, Person 5, Person 2, Person 4, Person 3
Terrain - Person 4, Person 2, Person 6
Rigging - Person 6, Person 2
Animating - Person 7, Person 2
Person 2 is primarily just a back up for when someone else cannot fill in.
Sorry if this post is unnecessarily long, but this problem has been occuring to me for a while now. They all typically get paid based on commission but the game we’ve all created together is leaving beta quite soon and I don’t think that’s right post-release.
Also, I’ve heard a lot of backlash against percentages (which is what I’m trying to figure out for this post) and if this isn’t a good method, can someone give me insight on what would be a better method non-commission based?
PS: Yes we have a lot of modelers. Just thought I’d mention that before this post becomes off topic based on how many people do what.
Thanks in advance,
Warriorfoox.