I need help how to make this work.
I dont know how i would make the timer reset when the player count goes under the amount needed
for the queue to start and how when a player joins the queue when there is already more than amount needed how to make the timer not glitch out.
Heres the current script
local function playerRemoved(player)
board:FindFirstChild("SurfaceGui"):FindFirstChild("MainFrame"):FindFirstChild("Frame"):FindFirstChild(player.Name):Destroy()
player.Character.Parent = game.Workspace
end
local function startTimer()
local timer = board:FindFirstChild("SurfaceGui"):FindFirstChild("MainFrame"):FindFirstChild("CountDown")
if timerOn == true then
print("timer already on")
else
print("doing this")
for i = 10, 0, -1 do
timer.Text = i
wait(1)
end
end
end
zon.playerEntered:Connect(function(player)
playerAdded(player)
local currAmount = #game.Workspace.InQueue:GetChildren()
if currAmount >= 5 then
startTimer()
timerOn = true
else
timerOn = false
print(5-currAmount.." players still needed")
end
end)
zon.playerExited:Connect(function(player)
playerRemoved(player)
local currAmount = #game.Workspace.InQueue:GetChildren()
if currAmount <= 5 then
timerOn = false
end
end)