Need help fixing CFrames relative to certain player

Hi I’m having issues positioning and tweening the players camera relative to the player’s character

Essentially, I have the camera move around a player in a certain way.

The CFrame values of where it gets tweened to (not relative to the player), are stored in this directory
image

With the 0’s being CFrame Values.

I already wrote a script to grab these values and put them in order, with the correct timings, etc

I then convert those values to ones relative to the players HumanoidRootPart (or, I’m trying and failing to.)

frame.Values[0].Value:ToObjectSpace(workspace.Attacker.HumanoidRootPart.CFrame)

From my understanding, and from a different dev post, ToObjectSpace in my code would get the CFrame value of frame.Values[0].Value using workspace.Attacker.HumanoidRootPart.CFrame as it’s center or whatever (post)

After I get the “relative value”, I try to use it in a tween, which is here

local tween = ts:Create(cam, TweenInfo.new(anim.TweenTime, (anim.EaseType and Enum.EasingStyle[anim.EaseType]) or defaultEasingStyle, (anim.Direction and Enum.EasingDirection[anim.Direction]) or defaultEasingDirection, 0, false, 0), {CFrame = anim.cf * baseCF})
tween:Play()

with baseCF being the HumanoidRootPart.CFrame of the player

This doesn’t work, however as it bugs out.

This is the module script for the cframe values after I convert them to be relative to the player’s hrp

local module = {
	["1"] = {
		cf = CFrame.new(
			2.236536026001,
			-0.33886432647705,
			-1.7070550918579,
			-0.97449427843094,
			0.11697659641504,
			0.19151350855827,
			0.17100921273232,
			0.93969386816025,
			0.29619494080544,
			-0.14531618356705,
			0.32139086723328,
			-0.93573033809662
		),
		EaseType = "Sine",
		Direction = "InOut",
		TweenTime = 0
	},
	["2"] = {
		cf = CFrame.new(
			3.308479309082,
			-0.52697420120239,
			-1.5472059249878,
			-0.95476937294006,
			0.13794994354248,
			0.26341104507446,
			0.22210992872715,
			0.91984766721725,
			0.32333812117577,
			-0.197693541646,
			0.36721953749657,
			-0.90888231992722
		),
		EaseType = "Back",
		Direction = "In",
		TweenTime = 0.38333333333333
	},
	["3"] = {
		cf = CFrame.new(
			5.8510627746582,
			-1.360068321228,
			0.6262035369873,
			-0.60442328453064,
			0.45618110895157,
			0.65312474966049,
			0.61487907171249,
			0.78840857744217,
			0.018358256667852,
			-0.50655406713486,
			0.41268891096115,
			-0.75702780485153
		),
		EaseType = "Quad",
		Direction = "Out",
		TweenTime = 0.5
	},
	["4"] = {
		cf = CFrame.new(
			6.0742340087891,
			-0.76872873306274,
			1.1166210174561,
			-0.80420315265656,
			0.27896970510483,
			0.52481734752655,
			0.5287030339241,
			0.73917531967163,
			0.41724443435669,
			-0.27153345942497,
			0.61302179098129,
			-0.74193924665451
		),
		EaseType = "Linear",
		TweenTime = 0.51666666666667
	},
	["5"] = {
		cf = CFrame.new(
			11.056179046631,
			-0.55068731307983,
			4.6250858306885,
			-0.1736481487751,
			-0.33682405948639,
			0.92541635036469,
			1.4901161193848e-08,
			0.93969261646271,
			0.34202009439468,
			-0.98480772972107,
			0.059391181915998,
			-0.16317600011826
		),
		TweenTime = 0.4
	},
	OffsetFromAttackerRootPart = CFrame.new(
		0.7499885559082,
		-2.7249999046326,
		5.8500366210938,
		0,
		0,
		-1,
		0,
		1,
		0,
		1,
		0,
		0
	),
	MaxAnimationIndex = 5
}


return module

OffsetFromAttackerRootPart is where the part starts relative to the hrp of the player

Any help would be appreciated, I’ve been trying to fix this but I havent had any luck, and yeah i was looking through older dev posts but I still can’t really understand it

For reference, this is what happens to my camera

https://gyazo.com/000546e3f8ff3484b6dc07eb1c6e34bb