note: If you do not know what a “stand” is, it’s a manifestation of your fighting spirit personified yadda yadda, it’s another you.
So, what I’m trying to do is make a jojo game. I’ve been making star platinum off of my character lol. Anyways, so to have the stand attached to your character, I welded the stand’s humanoidrootpart to my character’s humanoidrootpart. When I did it, so far so good, it was working as intended… until I turned on shift-lock.
So the shift-lock turns slowly and smoothly, instead of the snappy and instantaneous behavior it normally has? Here, I made a gif of the issue. I have an Inspiron 15 3000 computer, sorry about the fps of the GIF, but you can still see the issue clearly. https://gfycat.com/ifr/splendidmajestichaddock (not sure how to embed)
SOLUTIONS SO FAR
I’m thinking about making the client control their own stand, like in a RunService:Stepped loop, but I wanted the server to be in charge of it in the first place…
SO IN ALL,
Yea, basically I just need help, thanks for anything you have in mind that can help me!