I need help for fixing this script it didn’t clone clothing to my character and nothing error on output it just work 5 sec after i joining the game,after 5 sec it didn’t clone it
--[[ Local ]]--
local manager = script.Customize.Manager
local maskmanager = manager.Mask
local shirtmanager = manager.Shirt
local pantsmanager = manager.Pants
--[[ Function ]]--
function ClothesManager(character)
if not character:FindFirstChildOfClass("Accessory") then
maskmanager:Clone().Parent = character
else character:FindFirstChildOfClass("Accessory"):Destroy()
maskmanager:Clone().Parent = character
end
if not character:FindFirstChild("Shirt") then
shirtmanager:Clone().Parent = character
else character:FindFirstChild("Shirt"):Destroy()
shirtmanager:Clone().Parent = character
end
if not character:FindFirstChild("Pants") then
pantsmanager:Clone().Parent = character
else character:FindFirstChild("Pants"):Destroy()
pantsmanager:Clone().Parent = character
end
end
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(char)
local plr = game.Players:FindFirstChild(char.Name)
while true do
if plr.Status.Role.Value ~= "Manager" then
ClothesManager(char)
else
return
end
end
end)
end)
Then I don’t understand the problem it should work, it’s waiting till the player joins the game and upon doing so calling the ClothesManager function to clone and parent the accessory in the character.
I’m still not following by what you mean, the objects didn’t clone after 5 seconds and it just cloned when you changed the role? What role and what are you doing to have it wait for 5 seconds to not have it work, elaborate more so I can help you.
Wait first of all, you’re setting this in a clientscript therefore making it visually impossible for the server to see what you’re wearing you can only see that on the client, I suggest putting it on the server.
it already server side but it just work when i change the role fast like joining the game then i change role it work but if i joining and afk then i change role it didnt work
Oh that’s prolly bc you’re using game.Players.PlayerAdded, that checks when the player has been added to the server, if you wait anylonger than after the Player has been added to the server then it’ll not work.