Need help improving performance and part count

Our game uses procedural generation, which works well, but we are now facing the issue that our assets have too many parts, but in order to get the look that we are looking for, I’m not sure how many parts we can remove. So, my question is: What methods can I use to improve this? Do unions improve performance much, or is there a better way? Here is a picture of a couple of trees, pretty much most of our assets are made with lots of parts like this.

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Unions have way more triangles than MeshParts.
You can create meshes with Blender using online tutorials, or use other 3D programs. Then you can put them into MeshParts to help with your performance.

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Union it then export the union so it become a Mesh