Hey!
So I’m doing a very complicated car, and I want it to be physics based (could use animations but it’s not optimal for terrain).
I’m choosing a constraint that connects the sphere, or cabin, to the arms of each wheel:
The motion I want the constraint to handle is this:
- Up/down movement, for terrain (but a limited angle available)
- Rotational movement on a limit of 80 degrees
- While rotated at about 80 degrees, it should try to extent outwards to, again, about 50* for it to “move between walls”
I think either BallSocket or Hinge Constraint are the way to go but I’m not sure how to configure them. It’s fine if there’s scripting needed for this since I will have to code it to move eitherway but what about this type of movement?