Hello everyone, I’m trying to do a backroom game using Future lighting and PBR textures, I don’t have a lot of experience messing up with lighting which makes what I want to achieve impossible to do.
This is the image I want to pass to Roblox, is there any method to do that? I’ve already seen Roblox backroom games very similar and realistic to that image.
The game isn’t bad, but the graphics don’t look how I want it to be and it is way darker in comparison to the original and when i try to increase the ambient, it turns really bad! I want to in some areas of the labyrinth really dark, like pitch black but i cannot figure out how to do that. One thing to mention is that I’m already using Effects like Color Corrections… Any thoughts on how to improve my game?
I already seen games using this like “Da backrooms” but I can’t figure out how they did, maybe the point/surface/spot light were too bright and the ambient was pitch black… No idea.
Not really. I would say bloom and that’s pretty much it. Oh and also for some real lookin’ type of vibes, you can use Depth-Of-Field so when the player looks off into a long hallway, it gets kinda blurry at the end like real life.