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What do you want to achieve?
a getting over it type game using AlignPosition and AlignOrientation -
What is the issue?
the sledgehammer is way too slippery and increasing the friction in CustomPhysicalProperties doesnt help
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What solutions have you tried so far?
adding a LinearVelocity with the MaxAxesForce of (800, 0, 800) to the sledgehammer that is only enabled when the hammer is touching the ground
this works but it doesnt let you pull yourself closer to a surface when the hammer is directly next to you, probably due to ReactionForceEnabled being set to true and it like preventing movement or something
what could i do to increase the grip
1 Like
Hello, To reduce the hammer’s spinning and improve control when it contacts surfaces, apply AngularDamping
using AngularVelocity
and LinearVelocity
. Additionally, increase the FrictionCoefficient
in CustomPhysicalProperties
to make the hammer less prone to sliding. You can also combine a FrictionConstraint
with AlignPosition
and AlignOrientation
for enhanced surface grip.
i dont think those are things in roblox studio? ive never heard of them before and i cant find them either