Need help lighting large room

I’ve never actually made something so large, so I don’t exactly know the solution. I’ve built a large cathedral resembling Notre Dame and there is a weird lighting glitch that happens at the top of the Nave:

I would like to have the lighting be continuous all the way to the top as such:

Any Help/Suggestions?

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Is it going to be an all interior map (without anyone going/seeing outside of it?), if so, I’d recommend placing a large (20+ stud brick) ontop of the place so everything below it is dark and you could add lighting).

If players will be able to see the outside, I recommend altering the ambient, found in lighting to 0,0,0 so the whole environment would be dark.

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It is only the interior so I will try your first option.


Get both of them

image

7 Likes

I’d recommend changing the lighting settings to accommodate the lighting rather than using lights to illuminate your build. This will remove the need for any harsh shadows.

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If its only the interior you can even place individual lighting outside, aimed downward and move it around until it blends the way you want. Its more of a cheap fix compared to playing around with the ambient but it’s just as effective if you do it correctly.