Script that loads character:
game.ReplicatedStorage.RemoteEvent3.OnServerEvent:Connect(function(plr,character)
local newCharacter = character:Clone()
newCharacter.Name = plr.Name
plr.Character = newCharacter
newCharacter.Parent = workspace
plr:LoadCharacter()
end)
GUI I have:
Everything here works fine, until we press “Spawn”, it just loads my avatar, not the character itself.
Local script firing remote event:
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage:WaitForChild("RemoteEvent3"):FireServer(script.Parent.Parent.ViewportFrame.WorldModel.StarterCharacter)
script.Parent.Parent.Parent.Enabled = false
end)
If you can help, that’d be gladly appreciated, I’ve worked so hard yet don’t know how to load in the character from the character creator!