You can write your topic however you want, but you need to answer these questions:
- What do you want to achieve? Keep it simple and clear!
So i want to make a script where there are falling parts spawning around the map and then wherever the parts lands, a tool giver takes its place. each tool giver has its own rarity with Common, Uncommon, Rare, and Very Rare and so the parts place will have a higher chance of being taken by a common tool giver than a Very Rare tool giver
-
What is the issue? Include screenshots / videos if possible!
when making this i have made a script where a part is created and then falls on a random part of the map.
while true do
local Drop = Instance.new("Part", workspace)
local x = math.random(1,10)
local y = 60
local z = math.random(1,10)
Drop.Position = Vector3.new(x,y,z)
wait(1)
Drop:Destroy()
end
next up i want to make a rarity system as i said before but i had no idea how to do it even after a bit of research.
-
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
so i have tried looking into raritys around the web but it was hard to understand for me as i am still new to coding
Note: the givers are in game.ReplicatedStorage.Givers and then each raritys are in seperate folders
If i can complete this hurdle i will be insanely thankful to you guys
any help is appreciated