looks fine, but in cases where there’s more settings and sections etc.. the frame would get cut off and the player wouldn’t be able to scroll because the CanvasSize would not be big enough
now, i could manually adjust the CanvasSize property every time but i feel like it’ll get annoying having to do it everytime when adding new settings
i’ve tried using the AutomaticCanvasSize property but it only works in offset, and UIs with offset have a big issue where it will look ugly on other devices, such as mobile
does anyone have any tips? please leave them if you do!!! thanks very much!!!
i converted it to scale with UI Tools and pressed the “Scale with relative units”, since it’s the only good ui plugin for UI that i have (not necessary if you already have it in scale)
i converted my SettingsContainer frame to offset
i parented my SettingsContainer frame to the _ frame, and THEN i converted it to scale
set the CanvasSize to 0, 0, 0, 0 and AutomaticCanvasSize to Y
if any, i removed the UISizeConstraints in my “setting templates” and made sure that the size is on scale
converted stuff like the UIPadding and UIListLayout to offset
tested it and it works!!!
idk about the UIPadding and stuff i’m trying to figure it out !