Whats the most efficient way to make a swinging axe, like this
I first tried a tween with reverse set to true but it looked very janky.
I then tried 2 tweens but either I can’t make it work right or it still looks janky
could anyone direct me to any methods of doing this?
A good way to this will be tween service. Yes, tween service. I know for you it wasn’t good but this is done with tween service. Looks quite realistic.
Here is the code I used:
local Pendullum = script.Parent
local TweenService = game:GetService("TweenService")
local PendullumTweenInfo = TweenInfo.new(1.25,Enum.EasingStyle.Exponential,Enum.EasingDirection.InOut,-1,true,0)
local PendullumGoal = {Rotation = 90}
local PendullumTween = TweenService:Create(Pendullum,PendullumTweenInfo,PendullumGoal)
PendullumTween :Play()