MrKezzel
(TheDesertFox)
July 24, 2021, 4:47pm
#1
(So, not really sure where this should go. Sorry if it is wrong)
Hello, I am working on a tornado alley game kind of like 1billybob1’s ‘Tornado Alley Ultimate’
I have everything working, there is just a slight issue that I don’t know how to fix.
Models will float in the air, even when a tornado/other disaster has destroyed its base:
Buildings after a tornado hit them:
I’m not really sure how to fix this, does anyone know?
Thanks for any support i might get.
Un-anchor the parts in the model
MrKezzel
(TheDesertFox)
July 24, 2021, 4:58pm
#3
It just collapses entirely even with no tornado:
fun1892
(fun1892)
July 24, 2021, 5:10pm
#4
MrKezzel:
Tornado Alley Ultimate
Could you make it so the parts get unanchored when the tornado come to them?
I have never done this before but I think welding your parts a specific way should get the job done
Aeventy
(Aeventy)
July 24, 2021, 6:04pm
#6
Script it so that when the tornado hits it, the parts are unanchored.
When the tornado touches the building, this code should execute:
for i,v in pairs(buildingModel:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
(Have the building anchored before the game starts so that the parts don’t fall.)
dummycide
(dummycide)
July 24, 2021, 6:06pm
#7
Maybe try welding them and make it so when the tornado hits it the welds get destroyed.
MrKezzel
(TheDesertFox)
July 24, 2021, 6:33pm
#8
This worked! Thank you so much!