Need help making this building texture glow?

Hi! Today I am just made a building texture in photoshop and it’s doing fine when I used it in roblox so. I have been wondering why my texture won’t glow when the part material is set to neon. Because at night buildings are supposed to glow right?

So let’s get to the problem!

So I have this building here, it uses a part and textures. You can see the material is neon which means it is glowing. But the neon effect doesn’t go through the texture.

In Jailbreak, you can see the building textures have no transparency whatsoever, when the building is glowing, the neon effect goes through the texture:

That was what I was expecting to my texture when I set the material to neon, expecting that it would glow too but no.

Notes:

  • I made my own building texture
  • That texture is made of random pixel colors
  • That building texture from the first screenshot above is mine.

So I need help from you guys, how to solve this problem. I want the glowing effect of neon to go through the texture. Because you can see in Jailbreak, it has no transparency but it is glowing with the neon part. I was wondering why it wouldn’t glow with the building. I even the texture properly. I don’t know what’s wrong. Any ideas, suggestions, more to give me? Reply below.

Thanks in advance.

To sum it, up its rectanges with varied amounts of transparency for each. One rectangle can have a transparency of 1 (full neon) another can have half (half neon).

Etc. Thats how the effect was probably done? It was then hidden/blended with other parts to add for details. The lines of course from top to bottom are probably from the decal/picture as well.

The part itself is just normal pink neon/whatever color you choose.
Just make the texture itself white and vary transparency for each rectangle.

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What? @3rdhoan123 I am confused. Can you explain further of what you mean? I am new for these stuff. Making textures glow if their part is neon.

What do you mean rectangles? I mean my part is a basic box shape.

Step 1:
Make part material neon.

Step 2:
Make a white/plain picture in your photo program.

Step 3:
Split white plain picture into different rectangles, make sure it can repeat/consistent sizes.

Step 4:
Randomize Transparencies in your photo program for the rectangles.

Step 5:
Slap textures with the image you created.

Step 6:
Finished.

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… I still don’t get it sorry. @3rdhoan123 I’m still confused :frowning: Any screenshots of how it should be done? I’m not so good with these kinds of stuff. Any other ways?

This may help.

Video

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@landyfritz That could help but you can see in Jailbreak above, you can see the textures are literally glowing without transparency.

The texture is transparent. The base part isn’t. you should edit your texture to make the “glowing window” part tranpsarent. So that the neon from the base part in which the texture is displayed on can emit its neon

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Well, another solution is to make the texture transparent in the editing software itself.

For this instance, I will be using "Paint . net"


If you look at the jailbreak’s texture, there are some darker spots compared to the other spots.

Keep in mind, this is a rough example.

Example

Image

If you’re using dark mode on DevForums:

Dark parts = blanks aka, nothing there.

If you’re using light mode on DevForums:

White parts = blanks aka, nothing there.


If you take this texture and put it on your building with Neon, this is the result:

Result

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@landyfritz Awesome! This method should work! I’ll let you know what happens.

@landyfritz Oh my god thank you so much! It pretty much helped! Your method really worked! What I did is make some holes a little transparent and this is what it gave me:

With Neon Effect:

Without Neon Effect (Glass Material):

Again thank you so much! It worked pretty well. I finally got it to glow. Now gotta use it in nighttime.

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