Hi! Today I am just made a building texture in photoshop and it’s doing fine when I used it in roblox so. I have been wondering why my texture won’t glow when the part material is set to neon. Because at night buildings are supposed to glow right?
So let’s get to the problem!
So I have this building here, it uses a part and textures. You can see the material is neon which means it is glowing. But the neon effect doesn’t go through the texture.
In Jailbreak, you can see the building textures have no transparency whatsoever, when the building is glowing, the neon effect goes through the texture:
That was what I was expecting to my texture when I set the material to neon, expecting that it would glow too but no.
Notes:
I made my own building texture
That texture is made of random pixel colors
That building texture from the first screenshot above is mine.
So I need help from you guys, how to solve this problem. I want the glowing effect of neon to go through the texture. Because you can see in Jailbreak, it has no transparency but it is glowing with the neon part. I was wondering why it wouldn’t glow with the building. I even the texture properly. I don’t know what’s wrong. Any ideas, suggestions, more to give me? Reply below.
To sum it, up its rectanges with varied amounts of transparency for each. One rectangle can have a transparency of 1 (full neon) another can have half (half neon).
Etc. Thats how the effect was probably done? It was then hidden/blended with other parts to add for details. The lines of course from top to bottom are probably from the decal/picture as well.
The part itself is just normal pink neon/whatever color you choose. Just make the texture itself white and vary transparency for each rectangle.
… I still don’t get it sorry. @3rdhoan123 I’m still confused Any screenshots of how it should be done? I’m not so good with these kinds of stuff. Any other ways?
The texture is transparent. The base part isn’t. you should edit your texture to make the “glowing window” part tranpsarent. So that the neon from the base part in which the texture is displayed on can emit its neon
@landyfritz Oh my god thank you so much! It pretty much helped! Your method really worked! What I did is make some holes a little transparent and this is what it gave me: