try setting the maxforce to a limited number, so that the player can slide down slopes. setting maxforce to math.huge is going to make the player ignore all gravity, so thats not optimal.
and to make the sliding slow down properly, just slowly decrease the velocity like so:
for i = 100, 1, -1 do
bodyVel.Velocity = newCF.LookVector * i
end
I should’ve mentioned this but the script I sent doesn’t even slide me which is what I wanted help on fixing, also I forgot to set the y axis in the max force vector3 to 0 but I didnt know how to slow down so ty!