I’m currently stuck on this one problem i’ve been trying to solve for almost the whole day now.
I made a rig using really thin parts with surface guis in front of them. The surfacegui’s itself only contain a single Image, and use a spritesheet to determine the body part it draws
(Image of the rig)
(The rigging)
(The rigs hierarchy)
It all works great but im now stuck on mirroring the rig itself. Since the game is a side view i need to be able to mirror the rig for left and right movement.
I tried mirroring the spritesheet. The body parts came out weird looking and in the wrong places.
Mirroring the spritesheet and then adjusting the body parts messed up my rig and doesn’t seem viable to be switching the rig at runtime.
Is there any other solution?