Hello, I’m the developer of Horror Elevator and I don’t quite understand why my game is so poorly monetized. I’ve been doing some research on the web and found out that games should be averaging anywhere from 0.5 R$ - 2 R$ per visit. However, I’m averaging somewhere around 1/10th of a R$ per visit, which is not good at all. This means the game averages 105,000 visits weekly, while only making around 50,000 R$ a month.
I have thought of solutions such as lowering the prices of gamepasses, creating an incentive to buy better gamepasses, but none of them seem to work. In comparison, I looked at an old game: https://www.roblox.com/games/324867017/UPDATES-Horror-Elevator
My game made less than that game in robux per visit, although mine even included dev products.
I would like some feedback and advice. It seems like I’ve searched through every possibility of increasing revenue, yet I can’t seem to find a solution.
I have cosmetics included in my game such as being able to dress up as different FNAF characters. I also sell chests, which people usually buy dev products to purchase.
My average play time is 11-15 minutes for computer and 7-8 minutes for mobile devices. About 80% of the revenue comes from computer users. At most times, about 35-40% of the players are on computer.