Need help on Network Ownerships for football/Soccer Physics

Hey, So im having trouble making a football that feels well to play with. Whenever i set the balls network ownership to the player it feels nice to play with but whenever another player touches the football it switches the ownership to them but this causes lag like the ball teleports a bit. I have also tried setting the ball to the server which got rid of the lag but theres a problem with this as its a bit delayed when its touched.

I have saw other games like touch soccer do what i want to achieve, There ball is instant when its touched and theres no lag between changing the player who has the ball. I have found no solutions to this any help is needed.

I’m unsure of how the other games do that, I THINK and I THINK, they might have 1 ball on the server, but this ball is invisible and the visible ball (the pretend one) is loaded on each client separately.

This is how I might go around doing this, as to me it seems if the visible ball is constantly being tweened to the server ball that on each client it will look different based on performance, but ultimately all balls go to the same position.

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Okay, Thanks for the suggestion i will try to implement this and tell you how it goes!

Thank you, so much it works theres no lag!

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