What do you want to achieve? How weapons skin system works?
What is the issue? I wanted to make a gun/melee skin system for my game but i don’t really understand how the system work.
What solutions have you tried so far? I cannot find any solutions except my own: duplicating the same weapon except each one have different skin in it
So I wanted to create a crate skin system for my game but then I really don’t understand on how the weapon skin system really works! Like how will you change the skin of the weapon? Do I have to insert the texture/decals to the weapon that the player had? But how? Or do i have to replace the current one with the same current but with different skin?
For example: replace the Default texture shotgun tool with the same shotgun tool but different texture.
Please help, At least tell me how the system works. I really need to know so i can include this system to make my game look more fun. Thank you! (Sorry for my bad english grammar)
I personally use UVs and make my meshes in blender. That way I can unwrap the whole mesh/meshes and make a texture for it.
Blender guru has some awesome tutorials to learn blender (Like the donut tutorial!)
You can try this one, he’s using a complex mesh not one made in roblox studio but you can import one from studio too.
BY THE WAY
If you wanna go easy, i think decals can also be used. But it’s not as good as using UVs.
true… Maybe that was a little advanced. That’s why i suggested decals after that, it’s just that decals can do many weird things with meshes if they aren’t made for those meshes. (Like toolbox assets)