Need Help perfecting melee combat

I’m currently making a fighting game: Elemental Souls, and I’ve run into a major issue of general jankiness in combat. I don’t know exactly whats wrong with my game, but when testing with other players, its incredibly janky and unresponsive. Theres no particular errors in my code, just a lot of weird stuff happens when you try fighting someone. I’m asking for feedback and help on how to improve, because I’m completely stuck on trying to improve it. I’ve temporarily opened the game (its in an unfinished state), and you are free to check it out if you’d like. Though do note, most of the jankiness only comes in pvp, so you probably wont be able to tell unless someone joins you.

If someone could analyze what’s wrong, that would be greatly appreciated, because this has been bugging me for a while and I believe there are more experienced people than me when it comes to developing combat.

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Hitboxes or hit registration delayed/unresponsive?

Client hitboxes or server hitboxes?

Hitboxes, and im not sure on the second question. And server sided hitboxes

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