Hi, I’m writing this to request help recalling a certain lua feature that allows for data storing to be more efficient. It involves the use of hashes, strings or something like sort, I don’t quite recall but I would be able to recognise it if I see it. If you have an idea of what I’m trying to describe, please let me know!
It’s not pcalls, updateasync, getasync or getbudget.
Are you talking about string.char, string.byte and/or the bit32 library? You can use these to store integers in a way that takes less memory than storing the raw number. You’ll need to know the range of possible values to utilize these.
Also, @SeargentAUS , I could be wrong but I don’t think JSON conversion compresses the data. It is used to create a human-readable string from the data. You can compress the JSON string, though.