im trying to recreate legacy lighting in my game but im not sure how to make the players hats reflective
example: RETROBLOX(disaster hotel)
hats in my game:
im trying to recreate legacy lighting in my game but im not sure how to make the players hats reflective
example: RETROBLOX(disaster hotel)
hats in my game:
If I remember correctly, you need to have the Roblox accessories as with the SmoothPlastic
material to later on set up the property Reflectance
(in case the items do not have any texture in SpecialMesh
).
this worked thank you!!
Hey, I hope you don’t mind my asking but is it possible for you to release the Legacy Lighting I would really appreciate it
if you are talking about the smooth reflection script, here it is
script 1
game:GetService("Players").PlayerAdded:Connect(function(Player)
Player.CharacterAppearanceLoaded:Connect(function(Character)
while true do
wait(0.1)
-- Wait for the player's hats to be loaded before we try to change their material
for _, Child in pairs(Character:GetChildren()) do
if Child:IsA("Part") then
Child.Reflectance = 1
Child.Material = Enum.Material.SmoothPlastic
if (Child.Name == "Head") then
Child.Reflectance = 0
end
if (Child.Name == "Left Arm") then
Child.Reflectance = 0
end
if (Child.Name == "Right Arm") then
Child.Reflectance = 0
end
if (Child.Name == "Left Leg") then
Child.Reflectance = 0
end
if (Child.Name == "Right Leg") then
Child.Reflectance = 0
end
if (Child.Name == "Torso") then
Child.Reflectance = 0
end
if Child.ClassName == "Accessory" then
print("childisaccessory")
local Handle = Child:FindFirstChild("Handle")
if Handle then
Handle.Material = Enum.Material.SmoothPlastic
Handle.Reflectance = 1
end
end
end
end
end
end)
end)
script 2
game:GetService("Players").PlayerAdded:Connect(function(Player)
Player.CharacterAppearanceLoaded:Connect(function(Character)
while true do
wait(0.1)
-- Wait for the player's hats to be loaded before we try to change their material
for _, Child in pairs(Character:GetChildren()) do
if Child.ClassName == "Accessory" or Child.ClassName == "Hat" then
local Handle = Child:FindFirstChild("Handle")
if Handle then
Handle.Material = Enum.Material.SmoothPlastic
Handle.Reflectance = 1
end
end
end
end
end)
end)
both of these scripts go in ServerScriptService, script 1 changes the player’s material, and script 2 changes the hat’s materials.
Thanks, but I had more of the neon in mind if you have remade that yet?
are you talking about the neon respawn bubble?
No, I mean like the Neon Texture itself, in compatibility it doesn’t look anything like legacy if u know any way to bring it back
sorry im not sure how to bring it back
That’s alright, don’t worry about it! Thanks for your help though.
My friend found out this model on the toolbox that pretty much replicates the Legacy Neon effect, but i recommend you to only use for experimenting purposes.
Here is how it looks in Studio (with Lighting.Compatibility and Post Processing Effects enabled):
hey uh i know this post is like from a year ago but do you mind sharing the neon respawn bubble?
sorry just saw this!!!
local t = 7--Duration of this effect.
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
for i,v in pairs(char:GetChildren()) do
if v:IsA("BasePart") then
local box = Instance.new("SelectionBox")
box.SurfaceTransparency = 1
box.LineThickness = 0.1
box.Parent = v
box.Adornee = v
end
end
local ff = Instance.new("ForceField")
ff.Parent = char
ff.Visible = false
local tme = 0
repeat wait(0.1)
tme += 0.1
local hue = tick() % t / t
local color = Color3.fromHSV(hue, 1, 1)
for i,v in pairs(char:GetDescendants()) do
if v:IsA("SelectionBox") then
game:GetService("TweenService"):Create(v, TweenInfo.new(0.1), {Color3 = color}):Play()
end
end
until tme >= t
for i,v in pairs(char:GetDescendants()) do
if v:IsA("SelectionBox") then
v:Destroy()
end
end
ff:Destroy()
end)
end)
thank you so much!!!