Hey, I am trying to create this effect but in R6.
the effect:
https://gyazo.com/4e47ca8ef33b1234070cbbd11f37354c
Can someone help me with recreating this?
Hey, I am trying to create this effect but in R6.
the effect:
https://gyazo.com/4e47ca8ef33b1234070cbbd11f37354c
Can someone help me with recreating this?
Try to replace stuff like UpperTorso with Torso, I mean, everything that is from R15 you should change it to R6
I tried that but it does nothing, this time NOTHING happens.
It would be better if you show us your code.
I tried modifying a free model script becaise I had no idea how I was going to get the original R15 effect.
–[[
J Jackson (Jon) [EchoZenkai]
13:25 30/12/2018 (GMT)
🎉🎉🎉 Happy new year! 🎉🎉🎉
PUT THIS IN StarterGui / StarterCharacterScripts
Shoot me (EchoZenkai) a PM if you're having any issues!
–]]
repeat wait() until game.Players.LocalPlayer.Character
local character = game.Players.LocalPlayer.Character
local MaximumDegrees = 60
local waist = character:WaitForChild(“UpperTorso”):WaitForChild(“Waist”)
local root = character:WaitForChild(“LowerTorso”):WaitForChild(“Root”)
local baseCF = waist.C0
local rootCF = root.C0
game:GetService(“RunService”):BindToRenderStep(“MovementThing”,Enum.RenderPriority.Last.Value,function()
if character.PrimaryPart and character:FindFirstChild(“Humanoid”) then
local hrp = character.PrimaryPart
local pos = (hrp.CFrame * CFrame.new(0,-2,0)).p
local nor = Vector3.new() -- can set this up if you want this to apply to wall walking etc. Use raycasts and get the normal vector
local cross = Vector3.new(0, 1, 0):Cross(nor)
local angle = math.asin(cross.magnitude)
local hum = character.Humanoid
local desiredCF = CFrame.new(pos) * CFrame.fromAxisAngle(cross.magnitude == 0 and Vector3.new(1, 0, 0) or cross.unit, angle) * CFrame.new(Vector3.new(), hum.MoveDirection)
local turnThing = desiredCF.lookVector:Dot(hrp.CFrame.rightVector)
local turnVal = (0.125) * (hrp.Velocity.magnitude)
if math.abs(turnThing) > 0.5 then
local Deg = math.rad(math.clamp(math.deg(turnThing * -turnVal),-MaximumDegrees,MaximumDegrees))
root.C0 = root.C0:lerp(rootCF * CFrame.Angles(0, 0,Deg), 0.0125)
waist.C0 = waist.C0:lerp(baseCF * CFrame.Angles(0, 0, Deg), 0.0125)
else
root.C0 = root.C0:lerp(rootCF, 0.125)
waist.C0 = waist.C0:lerp(baseCF, 0.125)
end
end
end)
The HumanoidRootPart isn’t the PrimaryPart with R6, the Head is. Try character.HumanoidRootPart
there.
Hm, Didn’t work.
the code so far:
repeat wait() until game.Players.LocalPlayer.Character
local character = game.Players.LocalPlayer.Character
local MaximumDegrees = 60
local root = character:WaitForChild(“HumanoidRootPart”):WaitForChild(“RootJoint”)
local rootCF = root.C0
game:GetService(“RunService”):BindToRenderStep(“MovementThing”,Enum.RenderPriority.Last.Value,function()
if character.PrimaryPart and character:FindFirstChild(“Humanoid”) then
local hrp = character.HumanoidRootPart
local pos = (hrp.CFrame * CFrame.new(0,-2,0)).p
local nor = Vector3.new() – can set this up if you want this to apply to wall walking etc. Use raycasts and get the normal vector
local cross = Vector3.new(0, 1, 0):Cross(nor)
local angle = math.asin(cross.magnitude)
local hum = character.Humanoid
local desiredCF = CFrame.new(pos) * CFrame.fromAxisAngle(cross.magnitude == 0 and Vector3.new(1, 0, 0) or cross.unit, angle) * CFrame.new(Vector3.new(), hum.MoveDirection)
local turnThing = desiredCF.lookVector:Dot(hrp.CFrame.rightVector)
local turnVal = (0.125) * (hrp.Velocity.magnitude)
if math.abs(turnThing) > 0.5 then
local Deg = math.rad(math.clamp(math.deg(turnThing * -turnVal),-MaximumDegrees,MaximumDegrees))
root.C0 = root.C0:lerp(rootCF * CFrame.Angles(0, 0,Deg), 0.0125)
else
root.C0 = root.C0:lerp(rootCF, 0.125)
end
end
end)