How do does one make the gradient on the fox tail with the Roblox sand material overlayed on top?
I thought overlaying Roblox materials over image texture gradients weren’t possible, but this might’ve used Vertex Colors, but I’m not too sure
How do does one make the gradient on the fox tail with the Roblox sand material overlayed on top?
I thought overlaying Roblox materials over image texture gradients weren’t possible, but this might’ve used Vertex Colors, but I’m not too sure
So I’ve seen this done with a mesh before but I don’t quite know how. There’s probably a better way to go about this but here is what I do.
Whenever I want to use roblox textures on a multicolored mesh, I just create a custom texture.
The simplest way to do this is to make the texture for your mesh have an overlay of a roblox texture. You can use a flat image, I get mine from this account, whose inventory serves as a sort of texture index: TextureAcc - Roblox
So sand is found here: Sand - Roblox
Now I get that image, and layer it ontop of my texture. You don’t need photoshop, I just use Pixlr which is free.
I do this by first making a solid color base, like this:
You might need to toggle around to find the right balance of texture spread/color etc but this is how I do it
Or, if you want a more advanced texture you can find the IDs for all of the decals/images of the roblox base textures at the bottom of this documentation: Materials | Documentation - Roblox Creator Hub
This way you can include the actual reflective properties of the material and it’ll be a perfect match. You’d just have to use surface appearance i think but I’m not good at using that haha.
I know this is a bit tedious but It’s all I could think of, good luck!