You’d need to look at how many players there are in your game, and probably toning down the autosave time to at least 120 seconds. But I don’t know why you would transfer everything except for credits.
The only reason i can see you doing this is for a ordered data store…?
I just don’t want to accidentally wipe someone’s credit data.
Settings & System are pretty easy to reset - all you’re losing is your field of view settings, or a value determining if you’re banned or not, and your previous data, which I was planning on resetting anyways.
When you save the data, do you convert the folder into a table with the module?, if the data folder has a BoolValue, when you convert the folder into a table and then this table convert it to a new folder it should give you BoolValue.
When I opened that up, I noticed that Boolean was missing in the previous module - all I had to do was add “isA(Boolean)” and it loads in booleans now.