My goal is to rig and animate case models so that they can be opened by players.
Ideally the animations would play in a little cutscene in front of a small set piece, kind of like Tower Defense Simulator. I’d like to animate both the camera and the case during the opening cutscene.
I modeled the cases in Blender. I rigged them with an armature and correctly painted the weights so that the model could open and close.
The issue is that my case animations in Moon Animator 2 keep breaking. All keyframes besides the camera CFrame frames are removed whenever I close and reopen studio. I’ve redone the animations twice, but my progress keeps being lost.
Original animation:
Animation after closing and opening studio:
How the model is constructed:
Renaming anything within the model also broke the animations. How can I better structure/animate these rigs so that the animations won’t break?’
Thanks so much