I put in a script and its not working
game.Workspace.Parent.BrickColor = BrickColor.new(“Bright red”)
wait(1)
game.Workspace.Parent.BrickColor = BrickColor.new(“Really red”)
wait(1)
game.Workspace.Parent.BrickColor = BrickColor.new(“Persimmon”)
wait(1)
game.Workspace.Parent.BrickColor = BrickColor.new(“Carnation pink”)
wait(1)
game.Workspace.Parent.BrickColor = BrickColor.new(“Baby blue”)
wait(1)
game.Workspace.Parent.BrickColor = BrickColor.new(“Light blue”)
wait(1)
game.Workspace.Parent.BrickColor = BrickColor.new(“Light stone grey”)
wait(1)
game.Workspace.Parent.BrickColor = BrickColor.new(“Pastel green”)
wait(1)
game.Workspace.Parent.BrickColor = BrickColor.new(“Mint”)
This is the only script, when I run it, nothing happens
Workspace’s parent is game, and game doesn’t have a property called brickcolor. If you want to change the color of an object, do it on any part or a meshpart.
game.Workspace.AnyPartYouWant.BrickColor = BrickColor.new(“Mint”)
You did not define or use the workspace to find a part.
game.Workspace.Part.BrickColor = BrickColor.new("Bright red")
And I advise using an infinite loop.
while true do -- Infinite never ending loop.
wait() -- wait is very important, dont let our script crash the game.
end -- add an end here so the loop won't escape (It won't break during run-time)
while true do
game.Workspace.Part.BrickColor = BrickColor.new("Bright red")
wait() -- Should add a wait so it gives it time to change the Part's colour.
game.Workspace.Part.BrickColor = BrickColor.new("Light blue") -- We copy the same code above that changes the part's colour and we add the same here with a Light blue colour.
wait()
end