I’m a scripter working for heli-wars (made by beanandsoupguy) and I’m working on a simple anticheat for the game, one of the features we’re making is an anti fling system (basically checking amount of rotations made by player in t amount of seconds and if it’s greater than set amount of rotations we kick them and add an anti-cheat flag)
I’m wondering if I could get help on this cause I have a rough concept on my mind and I’m wondering if this is theoretically possible.
Yes, you can do that, inside a loop save the old rotation then then wait x seconds then set a new rotaion in a new variable and subtract the new rotation from the old one and check the magnitude if it’s more than specific number(ex. 100) then kick the player.