Hey there,
I’m in a bit of a pickle with a Roblox project I’m working on, and I could really use your brainpower. Here’s the deal: I’m trying to save player-painted masterpieces, but Roblox is throwing a fit with its 4MB limit per entry.
I tried saving each pixel’s X and Y on individual, but that seems to take much more space than I thought, considering that Roblox saves data as characters (byte) instead of bit, and so I thought maybe I could make a detection system where it detects IF any of the surrounding pixels around a singular pixel, IS of the same properties (Color, Opacity . . . etc.) and add a data holder signifying the direction of the surrounding pixel and the number of it; but that one seems to be a hell lot of work and I don’t have the capacity in my mind to rethink all my life choices, anyways, after that I tried compiling all the Pixel’s coordinates using the old base64 trick, but that only seems to cover up 35% free space overall, and it only works for large file data’s such as 10,000 bytes and stuff, u know . Leaving me with no dice howsoever. So, I’m on the hunt for a fresh approach.
I also know that there could be a use of more than just one datastore but I don’t really think if that’s really applicable or not, I would love if u answer this question too!
Got any wild ideas or sneaky hacks up your sleeve to help me squeeze the players data so it allows more than 10 pictures for a 4MB box? I’m all ears!
Thanks a bunch!!