SOLOUTION FOUND
UI3D Module fixed it
SOLOUTION FOUND
UI3D Module fixed it
They used bobbing
on the GUI to make it look 3d i think
local function Bob(Object, Speed)
local StartPosition = Object.Position
local Tween
local function TweenMiddle()
Tween = TweenService:Create(
Object,
TweenInfo.new(Speed, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{["Position"] = StartPosition}
)
Tween:Play()
Tween.Completed:Wait()
return
end
while true do
TweenMiddle()
Tween = TweenService:Create(
Object,
TweenInfo.new(Speed, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{["Position"] = StartPosition + UDim2.new(0.025, 0, 0.05, 0)}
)
Tween:Play()
Tween.Completed:Wait()
TweenMiddle()
Tween = TweenService:Create(
Object,
TweenInfo.new(Speed, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{["Position"] = StartPosition + UDim2.new(-0.025, 0, 0.05, 0)}
)
Tween:Play()
Tween.Completed:Wait()
end
end
task.spawn(Bob, script.Parent, 0.25)
What about the health user interface, it really doesn’t look like its a ScreenGui
its a part with a SurfaceGui in it
I know but how would you do that, what I mean is how would you attach it to the camera and make it sway.