Need help to scale scrolling frame childrens to mobile

Hello there I came across a problem whereas on pc the items inside the scrolling frame are fine.However when you play it on mobile the buttons inside the scrolling frame becomes too big and could not see the button as a whole.
pc:

mobile:
image

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You used offset instead of scale, I recommend using scale if you want to make your UI’s look good on all screens.

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i only mean the items on the mobile side in the scrolling frame are not in proper sizes and shapes.The other UIs are fine.

Ye using scale will fix that problem on mobile.

Im using autoscale Lite plugin and pressed scale for size and positions.Still same outcome.Any advice/tips?

And i forgot to mention,in the scrolling frame there is UiListLayout and in each ui inside the scrolling frame has a UiSizeConstraint.Maybe thats the problem?If so any solutions?

Did you try using scale for the scrolling frame too?

yep i did.In the scrolling frame there is UiListLayout and in each ui inside the scrolling frame has a UiSizeConstraint.Maybe thats the problem?If so any solutions? ← previous reply

Could you send a screenshot of the UI part in your game explorer?

image

Do you even need the UISizeContraint? And maybe you could try scaling your game window a bit to see if it’s a scaling problem or not (You know just grab the sides of the game window and resize it). Did you also check the Canvas size of the scrolling frame?

Sorry for late reply,without UiSizeConstraint it would look weird.i Tried scaling my window and it isnt the windows scaling problem sadly.I tried playing around with the Canvas size of the scrolling frame(by changing the Y axis larger) and it still has the same outcome.

Could you maybe make the UI a model? So that I can take a look at it myself once I get on Pc. Only if you want to though.

https://www.roblox.com/library/9116048944/ui

Thanks, I’ll take a look at it once I’m home, if that’s alright.

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Maybe search Videos how to scale a scrolling frame? There are quite a few.

Alright, I found the problem. The problem is the UISizeContraint, A UISizeConstraint changes the size in offset. Well now how do you fix this problem?: Remove the UISizeConstraints everyone and just use scale in the size property of the ImageButton. Just mess around with the scale sizes till you got your ideal size. If you have any other questions just ask them.

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For me this isn’t working. When you click on the “Mobile” Button the UI isn’t scaling on all Devices.

Nevermind I fixed it. Thank you!

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Are you sure you have used scale everywhere instead of offset? I used scale everywhere and it worked for me.