Been tryna figure out a way to track how many bricks have been exploded when a player shoots a rocket at lets say a small box made of 15 bricks. How would i exactly track that so i know if it blows up 3 or 10 bricks? Spent too much time trying on my own so help is greatly appreciated!
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Assuming you are using an explosion object you can use this event
https://developer.roblox.com/en-us/api-reference/event/Explosion/Hit
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I get the explosion.hit. Just confused on how id implement that into tracking the number of bricks. I can figure out how to get it to show up in a gui. Just not sure how i get that initial number of brick exploded.
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local Explosion = Instance.new("Explosion", workspace)
local HitParts = {}
Explosion.Hit:Connect(function(Hit)
table.insert(HitParts, Hit)
print(tostring(#HitParts).." have been hit!")
end)
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Thank you. Just tested and it does exactly what i needed. counts the bricks that are exploded. I mean it tells me in 20 lines but Thank you lol. Now i just gotta implement into a leaderboard and gui. Greatly appreciated