Need help understanding how Humanoid applies force to character when jumping

I can’t make the title fully understandable, so here is a longer explanation of what I want to know. :grin:

When a Humanoid jumps, how exactly is the force calculated and applied? Is it calculated with a singular part’s mass multiplied by the JumpPower? Is it the JumpPower being applied to every limb of the character? Or is it another technique? :thinking:

All answers are appreciated, and I apologise if there’s already a topic identical to this. I just couldn’t find one covering this. :smiley:

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