Need Help Understanding Spherecast

Hello Developers this is my first time spherecasting and I need help understanding the origin of where the spherecast begins


This is my current code and I can’t tell where the raycast begins I want it to start at the stack of paper

You’re moving a sphere with radius 50 from the player’s Rootpart, 20 studs towards the direction the paper stack is looking in.

If you want it to start at the paper stack, use paper.Position as the first parameter to the cast.

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