Hey Scripters Community,
I’m encountering an unusual issue while working on my project, and I’m hoping some experienced scripters can shed some light on it. In my game, I have an object called “IntroCam” that serves an essential role in the introduction sequence. However, during testing and gameplay, I’ve noticed that “IntroCam” occasionally deletes itself from the workspace, causing my scripts to fail.
To handle this issue, I’ve added a check in my script to see if “IntroCam” exists before attempting to use it:
lua
local CameraPart = workspace.IntroSystem:FindFirstChild("IntroCam")
if not CameraPart then
print("IntroCam not found!")
return -- or use error() if appropriate
end
I get the error in output;
17:52:03.927 IntroCam not found! - Client - LocalScript:10
This code snippet helps me identify when “IntroCam” is missing and prevents my script from encountering errors. However, I’m still puzzled as to why “IntroCam” disappears in the first place.
I’ve double-checked my code and made sure that nothing in my scripts explicitly removes “IntroCam.” It’s essential for me to understand why this object is disappearing so that I can address the root cause and ensure a smoother gameplay experience for my players.
If anyone has encountered a similar issue or has insights into why objects might spontaneously delete themselves during testing or gameplay, I’d greatly appreciate your input. Additionally, any suggestions for troubleshooting or debugging this issue would be immensely helpful.
Thank you in advance for your assistance!
Best regards,
Korj5