Need help with a jojo game i'm working on (stand movement issue)

Hi. I am currently working on a JoJo game as a side project, and I’m having troubles with how the stands stay with the player.

I was previously using CFrames to make sure the Stand stay with the players, but quickly realized that it was too hard to make things work correctly.
Now I am trying to use animations to move the stand freely around the player, but no matter what I do, the Stand model stay on the player root part’s position everytime.

image

the model was supposed to move around the player, while its root part is welded to the player (moving the lower torso since its the root for every other part of the rig)

i really need help since this issue is very annoying and i couldn’t find a way to fix it.

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you could try adding a weld constraint and welding the stand to the player’s root part

the stand was already welded to the player’s root part, and it didn’t changed anything

image

StandModel:PivotTo(CFrame.new(HumanoidRootPart.CFrame)  * CFrame.new(-2,0,5))

Just some basic CFrame multiplication.

Edit Note: If it’s a bit unsmooth, try to use RunService or TweenService

I said I won’t use CFrame, I want the stand to move with animations

Oh sorry, it’s just you worded it like you were willing to try with both methods, because you tried CFrame and it was too hard, but you never said you wouldn’t use it.

it was hard to make extra things using CFrame. I don’t want extra animations to take too much space within code, and it would definitely take way more time

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