Oh i looked at it again, its a bit different from what am going for
i want it to copy the Parts cframe ontop of the cameras cframe, so the camera is still fully controllable and not locked
so if the part moves up, the camera will move up while the player still being able to control it fully
let me know if it needs more explaining i might be explaing bad
when you equip or use the tool a animation plays on your camera, but currently it locks the camera into the direction of the camerapart while copying the cframes over; is there anyway to have full control of your camera and the cframes copied over to your camera?
No, that locks the camera entirely in one direction, it only lets go because the renderstepped doesnt turn on until the camerapart its moving
is there a way to have full control of the camera, not lock it in one direction but play the cframes ontop?
i apprecciate the help so far Btw
so lets say the camera is looking up and you equip the tool, the character stays looking up or wherever the player moves it, but the little animation is still played
Lmk if it needs explaining im still explaning bad i think
No Im trying to make it not lock it in a direction like that
the camerapart is playing an animation, this animation is just a bit of rotation, and Im trying to copy the camerapart’s rotation over to the camera so basically playing an animation on the camera,
The camera Shouldnt change like that, it just should rotate a bit because of the copying cframes
So like in my video the way it rotates, like that but not locking the direction in 1 way, letting the player look wherever
Kinda I guess
By camera animation i mean copying the cframes over from the animated part onto the camera,
its subtle but the Yellow part is moving from a animation, thats the camerapart. I’d like to copy the cframes from the animation over to the camera causing it to have the same effect on the players camera.
when the guns being inspected, you can the see the camera is animated, thats the effect im trying to get here – the Camera shouldnt be locked in any direction, it’ll just be slightly rotating because of the animation being copied over
Let me know if needs explaining, i rly appreciate help so far
the camerapart animation, is baked with the actual flashlight animations. Its apart of the flashlight animation; So itll be playing whenver the animation is playing and if it has keyframes. Its just a normal animation