So, the script is already done and so does the animations.
Why do they looks different when you check on the animator and in-game? the in-game one feels less like recoil, too weak.
Idle for weapon got Core priority, and the firing is Action4
explain the logic pls
video in animator and in-game below VVVV
it must have something to do with the Animation Weight between the idle and firing animations, try to play around with the animation weight of both animations.
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no, sorry that didnt help, animations have same “issue”