I’m having a problem with the anti-cheat in my game;
I started making a game using Droplets RPG Kit in my freetime but its very vulnerable to kill aura and it can attack across the map, I need help with patching this, I remember my friend patching it a long time ago and don’t know how to do the same and I’m having a big headache. I had already implemented one but it was server-sided so it was buggy and kicked often, I made the game public for help: Brilliant RPG | In Development - Roblox
Hello, I think you should show or explain how your combat systems work and from then on we could see and think how to avoid them being abused by exploiters.
Also if you already have an anticheat system you could present it so I for example would know how it works and what is it based on.
If you search up droplet kit rpg there is a model that holds the basics of an RPG game, if you go to serverscriptservice and gamehandler(recieves damage), and inside it is DamageEvent(module script),
and local script is WeaponScript which is inside the tool
But if you want I can just send you some detailed images