Need help with AOE Cone

Hi, im making a tower defense game but i got a problem here i dont know how to make a range radius for AOE Cone but i know how to detect enemies that in AOE Cone but i need help with making the visual, like this:
image

Try using ZonePlus and do a :onItemEnter to add it to a table where you find the target option e.g closest, Most health. Then remove it with :onItemExit

im not saying how to detecting, but im asking for the visual cone area

most likely they’re using beams

Hmm found this meshId rbxassetid://785967755 so just put it into a mesh then flatten it.

uh you should re-read again what i wanted to,

You can use Beams
Beams have two attachment points that need to be assigned
Attachment orientation matters if you want them to face a certain way, and you can set curvature if you want the edge of the cone to be rounded.

I’m not sure if this is the BEST way to go about it, but it does work…
beams
Obviously those cubes shouldn’t be visible, just left them there to make it clear what’s going on :stuck_out_tongue:

If you want that dotted line effect, you can omit the texture and go into the transparency, click the “. . .” and do whatever this is:

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