D0RYU
(nici)
#1
what is a good way to make it so that if :BindToClose() runs then :PlayerRemoving() doesn’t run
like if the last player leaves or everyone is kicked I would only want a :BindToClose() to run
that’s an example
literally can’t go on studio until July 4th and ima be real busy so I just need to know this beforehand
thanks, doryu
Have a variable outside of the functions so that when the function runs it changes the variable to prevent playerremoving from working
D0RYU
(nici)
#3
BindToClose runs before PlayerRemoving right?
if so that should work perfectly
cuz BindToClose should run 30 seconds before the game shuts down