Need help with blender textures

I need help with gfx on blender, Everytime I Import textures it’s seems to be messed up for some reason… Happens alot when I import the hat or sometimes just the textures are broken what should I do? The first image is in the Display Render Mode, the second picture is in Material Preview

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Hey there! quite an easy fix - had this issue myself before.
With the hats selected, navigate your way to the material manager shown on the right hand side.

After clicking this menu with your items selected, scroll down to the ‘Settings’ drop down menu, and un-check the ‘Show Backface’ box.
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Once unticked, this should fix the issue. If it hasnt, I’ll try and help you further as this issue has admittedly stressed me out quite a bit in the past.

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Hm, our menus look different all together, even when my object doesnt have a given material. Are you still in the layout viewport and definitely in the menu that has this icon?
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Change Blend mode to Opaque, or Alpha Clip, or Alpha Hashed, as Roblox imports have sorting problems by default

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Ah right, we’re on different blender versions which could be the issue! Usually if i select the impacted mesh and go to the material menu I can just disable showing backfaces. I’ll continue to look into it for you :).

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It worked then I switched modes and it was like this

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Make sure you undo every bit of your node editing and only apply the alpha mode change to begin with THEN mess with nodes

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Now it made more handles before it was only 1 of them

As soon as you import, the very first thing you should do is change the Blend mode, then make sure the scene has a light source when you go into preview mode

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I saved it so its always on and its still broken

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Isn’t that just because of lighting? In material preview mode, lighting isn’t taken into consideration.

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Try subtracting the alpha map by setting the blend mode to opaque

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and a few secs later it turned into this…
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Then on the render its

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Woah, that looks like a problem with the UV mapping. Make sure to add a geometry node with the proper UV map set!

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not quite sure how to do that tbh Im quite new

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Where you have your nodes in the shader tree window, there’s an add button on the taskbar there. When you open it up, see if you can find a node that applies the texture in the correct positions!

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Im so confused lol dunno what a shader tree is