Need help with blendig car

I’m making car, but I have a problem - in 1 part of it, mesh looks ugly:
image
image

Does someone may help me with this problem - how I can fix this?
I tried search in google, but din’t find answer.

That’s likely because the topology isn’t too good. I’d recommend modelling the lights separately. Could you also send more pictures, particularly of the ehole front?

1 Like

I’m slightly re-modelled it now, but not all fixed.





image

1 Like

Did you triangulate the mesh? That seems to be the issue

1 Like

Try doing alt+j when selecting the object to change the tris to quads, it makes it easier to model and probably smoother

1 Like

I’m used boolean “Diffirence” to create hole for headlights.

When I’m trying make it to quads, all quad instead of triangle become flat:

I’m find problem - any face, which use hole’s edge became flat. But idk how fix this…

Have you checked the face orientation? This can be a problem when using shade-smooth and the faces aren’t facing in the right direction.

1 Like

Yes, I checked. All sides are correctly.
Also, helped the most easy solution - I just made smoothing off and back on. Strange, but it helped.

2 Likes